Discipline | Cultural studies, media studies |
---|---|
Language | English |
Edited by | Tanya Krzywinska |
Publication details | |
History | 2006–present |
Publisher | SAGE Publishing |
Frequency | 8/year |
Impact factor | 2.4 (2023) |
Standard abbreviations ISO 4 (alt) · Bluebook (alt) NLM (alt) · MathSciNet (alt ) | |
ISO 4 | Games Cult. |
Indexing CODEN (alt) · JSTOR (alt) · LCCN (alt) MIAR · NLM (alt) · Scopus | |
ISSN | 1555-4120 |
LCCN | 2005212229 |
OCLC no. | 58730582 |
Links | |
Games and Culture is a peer-reviewed academic journal that covers the field of culture and media studies, specializing on the socio-cultural, political, and economic dimensions of gaming. The editor-in-chief is Tanya Krzywinska (Falmouth University). It was established in 2006 and is published by SAGE Publishing.
Abstracting and indexing
The journal is abstracted and indexed in:
- Arts & Humanities Citation Index
- Current Contents/Arts & Humanities
- Current Contents/Social & Behavioral Sciences
- EBSCO databases
- Modern Language Association Database
- ProQuest databases
- PsycINFO
- Scopus
- Social Sciences Citation Index
- Sociological Abstracts
According to the Journal Citation Reports, the journal has a 2021 impact factor of 2.180.
References
- ^ "Web of Science Master Journal List". Intellectual Property & Science. Clarivate. Retrieved 2023-04-07.
- ^ "Games and Culture". MIAR: Information Matrix for the Analysis of Journals. University of Barcelona. Retrieved 2023-04-07.
- "PsycINFO Journal Coverage". American Psychological Association. Retrieved 2023-04-07.
- "Source details: Games and Culture". Scopus Preview. Elsevier. Retrieved 2023-04-07.
- "Games and Culture". 2021 Journal Citation Reports. Web of Science (Social Sciences ed.). Clarivate. 2022.