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Games and Culture

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Academic journal
Games and Culture
DisciplineCultural studies, media studies
LanguageEnglish
Edited byTanya Krzywinska
Publication details
History2006–present
PublisherSAGE Publishing
Frequency8/year
Impact factor2.4 (2023)
Standard abbreviations
ISO 4 (alt· Bluebook (alt)
NLM (alt· MathSciNet (alt Paid subscription required)
ISO 4Games Cult.
Indexing
CODEN (alt· JSTOR (alt· LCCN (alt)
MIAR · NLM (alt· Scopus
ISSN1555-4120
LCCN2005212229
OCLC no.58730582
Links

Games and Culture is a peer-reviewed academic journal that covers the field of culture and media studies, specializing on the socio-cultural, political, and economic dimensions of gaming. The editor-in-chief is Tanya Krzywinska (Falmouth University). It was established in 2006 and is published by SAGE Publishing.

Abstracting and indexing

The journal is abstracted and indexed in:

According to the Journal Citation Reports, the journal has a 2021 impact factor of 2.180.

References

  1. ^ "Web of Science Master Journal List". Intellectual Property & Science. Clarivate. Retrieved 2023-04-07.
  2. ^ "Games and Culture". MIAR: Information Matrix for the Analysis of Journals. University of Barcelona. Retrieved 2023-04-07.
  3. "PsycINFO Journal Coverage". American Psychological Association. Retrieved 2023-04-07.
  4. "Source details: Games and Culture". Scopus Preview. Elsevier. Retrieved 2023-04-07.
  5. "Games and Culture". 2021 Journal Citation Reports. Web of Science (Social Sciences ed.). Clarivate. 2022.

External links

Categories: